Wednesday, November 24, 2010

Constructivism and Constructionism in Practice

Teacher can experience constructivism and constructionism through the Constructing Modern Knowledge Conference, a learning adventure for creative educators.  Check out these videos from past conferences and the link for the 2011 conference. 






“Constructionism asserts that knowledge is not simply transmitted from teacher to student, but is actively constructed by the mind of the learner” (Thurmond, 1999) while constructivism says, “each individual actively constructs his/her own meaning” (Orey, 2010).  Students actively construct their own learning through generating and testing hypotheses.  Not only should students be able to construct these elements, they should be able to clearly communicate their reasoning behind these elements.  Teachers can assist students in generating their thinking through system analysis, problem solving, historical investigation, invention, experimental inquiry, and decision making.  Technology tools such as spreadsheet software, data collection tools, and internet resources enhance the students abilities to accomplish these higher level thinking skills.


Constuctivism: What Does it Look Like?  



“People learn best when they build an external artifact or something they can share with others” (Orey, 2010).  Artifacts such as an interactive spreadsheets can be used to “help students learn the content” of important classroom curriculum. Students are able to manipulate the data to then form patterns, predictions, and receive automatic feedback concerning their predictions.  Also, technology data collection tools allow students to collect data while predicting and seeing patterns in a larger picture.  Not only can they perform their own research, they can reach out to the greater community online to collaborate and share their research and findings.  Finally, web resources such as interactive platforms and simulations provide the students the opportunity to apply their background knowledge, to make decisions, test their ideas, and see possible outcomes.  These types of projects provide engaging environments bringing about important motivation for today’s student. “Project-Based Learning is a teaching and learning strategy that engages learners in complex activities” (Orey, 2001).  These types of learning adventures veer far from the traditional teaching methods, yet provide valuable learning experiences promoting a strong constructivism approach to learning (Pitler, et al).


Learn more through this webquest about constructivism in the classroom.





References:

Laureate Education, Inc. (Executive Producer). (2010). Program seven. Constructionist and constructivist learning theories [Webcast]. Bridging learning theory, instruction and technology. Baltimore, MD: Author.

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology.  Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page


Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.


Thurmond, A. (1999) Constructivism and Constructionism.  Retrieved from: http://online.sfsu.edu/~foreman/itec800/finalprojects/annmariethurmond/home.html




Thursday, November 18, 2010

Cognitive Tools to Enhance Learning Experiences



Cognitive learning theories reflect a process of putting together new information within the context of existing knowledge.  In using instructional strategies that reflect the brain’s processing abilities, learners become aware of why and how they are thinking throughout the learning process. 

Take a moment to join a conversation with some interesting cognitive learning theorists:




As the brain inputs information into one’s memory it resides in short term memory until enough rehearsal allows it to transition into long term memory (Orey, 2010).  In our course text, chapter four presents how cues, questions, and advance organizers support student’s cognitive abilities to “retrieve, use, and organize information about a topic (Pitler, Hubbell, Kuhn, & Malenoski, 2007).  Effective cues hint about the learning to come while questions provoke student’s thinking about prior experiences.  This information then becomes the framework to classify and structure the new learning.  Cognitive learning reflected in cues, questions, and advanced organizers allow students to organized their old and new ideas through words, graphics, or both.  Advanced organizers such as expository, narrative, or graphic organizers serve “as a kind of template or scaffold to help to organize knowledge and to structure it” (Novak, 7).  This powerful yet simple tool “facilitates meaningful learning and the creation of powerful knowledge frameworks that not only permit utilization of the knowledge in new contexts, but also the retention of the knowledge for long periods of time” (Novak, 7).
  


The skills of summarizing and note taking discussed in chapter six of our text also correlates to cognitive learning theories. In teaching elementary school, I find note taking and summary skills are very difficult for my students as they are still learning what information can be deleted, substituted, or kept (Pitler, et al, 2007).  Fourth grade is a pivotal year for transitioning from concrete ideas to more abstract thinking.  Because most of their learning to this point has been easy to identify within a textbook or handouts, students struggle to put together ideas to develop their own understanding of a concept.  I find many are hesitant to trust their own intellect and instead want teacher approval for whether or not they are thinking correctly.  Summarizing skills come from the ability to effectively analyze how and what is necessary to delete, substitute, or keep.  My students are at the beginning stages of this developmental learning. 

Virtual field trips reflect an excellent instructional strategy that promotes cognitive learning.  Students’ “prior knowledge is important” (Smith, 1999).  Students who have not developed past experience to their current learning must find a way to develop a network of learning for helping connect future learning.  Virtual field trips allow students the opportunity to go where they cannot physically go and promote “episodic memories…a rich experience adding to a network of ideas” for a student’s learning (Orey, 2010).


Read about biology students at North Allegheny Intermediate High School traveling to a marine laboratory in Florida for 25 minutes and a teacher's quest in learning more about computer technology


More virtual field trip websites:

Continue your cognitive learning through an introductory video about Mayer’s Cognitive Theory of Multimedia.   





References:

Laureate Education, Inc. (Executive Producer). (2010). Program five. Cognitive learning theory [Webcast]. Bridging learning theory, instruction and technology. Baltimore, MD:Author.

Novak, J. D., & CaƱas, A. J. (2008). The theory underlying concept maps and how to construct and use them, Technical Report IHMC CmapTools 2006-01 Rev 01-2008. Retrieved from the Institute for Human and Machine Cognition Web site:

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.


Smith, M. K. (1999). The cognitive orientation to learning. In The encyclopedia of
            informal education. Retrieved from http://www.infed.org/biblio/learning-cognitive.htm

Wednesday, November 10, 2010

Behaviorist Learning Theory at Work in Today's Classroom

What does behaviorism in practice look like?  Is this an approach I should use in my classroom?  What technology can be useful in successfully applying behaviorism in my classroom? 

Video: Theories of Learning (Behaviorism: the first 2 ½ minutes)





What is the behaviorist learning theory? Behaviorism directly links with “observable and measureable aspects of human behavior (Orey, 2001).  Behavior results in “learned habits” that are studied to understand how these habits develop.  A major premise of behaviorism is that because behavior is learned, it can also be changed to reflect new behaviors.  The major way in which behavior can be changed is through the use of rewards and reinforcement.  “Advocates of behaviorism have effectively adopted this system of rewards and punishments in their classrooms by rewarding desired behaviors and punishing inappropriate ones” (Orey, 2001). In observing student behavior, they typically will strive for behavior bringing positive feelings and approval from teachers and parents they look up to.  Over time, they learn to change their behavior to reflect what they have come to value.  Most of the time, students will steer away from choices that lead to undesirable outcomes and repeated perform behavior that developing habits when this behavior is repeated over and over.

“Research shows that the level of belief in self-efficacy plays a strong role in motivation for learning and achievement” (Pitler, Hubbell, Kuhn, & Malenoski, 2007).  As a teacher reinforces effort, students begin to see the relationship between their effort and final achievements through a focus on their perspective and beliefs about learning.  Not all students view effort as important, but can learn this through tracking their efforts and achievements.  Spreadsheets and graphs in Microsoft Excel allow students to link their behavior with their effort.   As they develop the understanding of the necessary output of effort, they realize the need to change their behavior.  Survey results from online programs like Survey Monkey allow students and faculty to track the connections between effort and achievement. 

As a rule, homework should reinforce and deepen a students understanding of curriculum content allowing them to gain a proficiency within the practiced skills.  While homework amounts should vary among different age groups, one key element of successful homework practice is helping parents to realize the need for their minimum involvement.  As a student interacts many times with curriculum content, they develop a proficiency with this skill.  “Typically, students need about 24 practice sessions with a skill in order to achieve 80% competency (Pitler et al., 2007). Because students could possibly have errors in their work, teachers need to provide feedback so the correct behavior can be reinforced early in the learning process. 

In considering the technology I reviewed this week, I can see a definite niche for this type of teaching strategy. Drill and practice, remediation, and traditional tutorial programs have a certain place in today’s classroom. While they should not be the main focus of instruction, these types of computer based programs allow for automatic feedback allowing students to learn from their mistakes and errors in such a way that are prompted to repeat the skill until they have mastered it (Magliaro, 52). Several of these types of programs my school subscribes to can be found below.  I find these tools not only help reinforce the correct behavior, they also provide feedback through positive reinforcement.  One of the main reasons my school has chosen these tools is because they can be accessed at school or home.  Accounts have been set up for the school and/or each student that allows them the necessary practice sessions in Math, Science, Social Studies and Language Arts to achieve a necessary competency level. 

The behaviorist learning theory can be recognized by teaching approaches, strategies, and technology that help change behavior through reinforcement and rewards.  This strategy for learning and reinforcing learning can be found sprinkled throughout my classroom.  While this is not the only approach used, it is a vital tool that allows students to develop curriculum competency.  Here are just a few examples of technology I find useful in my class which apply behaviorism across our curriculum.


Explore this excellent blog: Examples of Behavior Analysis in Public Life.  Especially enjoy the story about the “Rat”hletes and how the power of positive reinforcement leads to some amazing results: Rat Basketball at COSI Science Center.  


References:

Magliaro, S. G., Lockee, B. B., & Burton, J. K. (2005). Direct instruction revisited: A key model for instructional technology. ETR&D, 53(4), 41–54.

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Rat Basketball at COSI Science Center. 15, February, 2008.  Online video.

Theories of Learning. March 29, 2009. Online video.